With Stellaris, Paradox finds the sweet spot between 4X and grand
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Review Combat seems optional and uninspired As noted above, Stellaris’s combat looks amazing. I sometimes attacked other races just for the fun of seeing all those little ships in action. But that might be part of the problem: In order to see combat, I frequently had to be the one initiating it. It might be that […]
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With Stellaris, Paradox finds the sweet spot between 4X and grand strategy, Page 2 of 3
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