New Input system conflit switching control shemes in action with Mouse Position vs Gamepad stick - Questions & Answers - Unity Discussions
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To put some context, I’m trying to detect in a circular menu witch item is selected, so I use either the mouse position or the stick direction using “SelectItemRoundMenu.ReadValue()”. If I use both schemes isolated it works perfect. The problem is that when i use the mouse and after that i try to switch to the joystick this second input is shadowed by the last mouse position. Is there a way to detect the last “ControlScheme” used? Is there a way to read from specific action “Binding”? Is
Tag: Virtual Reality
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