VGA Legacy MKIII - Anisotropic filtering

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Descrição

Enhanced Trilinear filtering solving blurred textures.   Invented by: unknown1st use: unknownMainstream use: 1999+ - with releasing DX7 GPU chipsUsed for: increasing image qualityReplaced by: nothing yet Trilinear filtering was better than Bilinear, but both of them produced blurred textures an
VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
VGA Legacy MKIII
VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
VGA Legacy MKIII - Bilinear filtering
VGA Legacy MKIII - Anisotropic filtering
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VGA Legacy MKIII - Anisotropic filtering
VGA Legacy MKIII - Force
VGA Legacy MKIII - Anisotropic filtering
If it is widely known that Anisotropic filtering has negligible impact to fps, why is it always set to 2x in games by default? : r/pcgaming
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