To the Point: DirectX 12 Brings Change

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Following up on our DirectX post, this week we’re taking a look at the recently announced DirectX 12. Since DirectX is a collection of APIs, the newest version will actually be a set of updates and features rolled out individually rather than a monolithic new product. Besides ensuring that develop
To the Point: DirectX 12 Brings Change
NVIDIA's new driver enables substantial DirectX12 performance
To the Point: DirectX 12 Brings Change
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To the Point: DirectX 12 Brings Change
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To the Point: DirectX 12 Brings Change
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To the Point: DirectX 12 Brings Change
CrossOver 22.0 Gets a UI Makeover and Adds Initial DirectX 12
To the Point: DirectX 12 Brings Change
ReShade 4.5.0 brings improved Vulkan and DirectX 12 support, and
To the Point: DirectX 12 Brings Change
DirectX 12 Multiadapter: Lighting up dormant silicon and making it
To the Point: DirectX 12 Brings Change
Microsoft gives up more details on Shader Model 6.0 for DirectX 12
To the Point: DirectX 12 Brings Change
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To the Point: DirectX 12 Brings Change
DirectX 12 vs DirectX 11 – How DX12 will transform PC gaming on
To the Point: DirectX 12 Brings Change
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To the Point: DirectX 12 Brings Change
Learning DirectX 12 – Lesson 1 – Initialize DirectX 12
To the Point: DirectX 12 Brings Change
Proton (Steam) DirectX 12 - Fedora Discussion
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