Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Descrição

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
AIRBORNE WARFARE: AN INTER-ACTIVE EXAMINATION
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Hachette UK
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Graphics Research
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
AIRBORNE WARFARE: AN INTER-ACTIVE EXAMINATION
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
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