PDF] Playing Games in School: Video Games and Simulations for
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Playing Games in School collects the best current research on using games and simulations in education and provides in-depth analysis on why games should be a part of education, the availability of games in four core subjects and physical education. Playing Games in School collects the best current research on using games and simulations in education. Atsusi “2c” Hirumi compiled this book because he strongly believes that interactive games have the potential to capture student engagement, encouraging them not only to learn, but to be excited about learning. Hirumi and the other contributors provide in-depth analysis on why games should be a part of education, the availability of games in four core subjects and physical education, the selection and integration of games in school, and alternate perspectives on game-based learning.
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