PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and the Geeky Canon of White Masculinity
Por um escritor misterioso
Descrição
Ernest Cline's Ready Player One (2011) illustrates the anxieties and uncertainties of embodiment and identity in the digital age by constructing a pop culture " canon " of texts that all participants in video game culture must know. The
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
Playing the Game of Literature: Ready Player One, the Ludic Novel
PDF) Levels of Reality in Steven Spielberg's Ready Player One
PDF) Player Reception of Change and Stability in Character Mechanics
The Routledge Companion To Gender and Science Fiction
PDF) Mainstreaming and Game Journalism
Drew Davidson Et Al. - Well Played 3.0 Video Games Value and
Empathy for the game master: how virtual reality creates empathy
The next generation of healthcare ecosystem in the metaverse
Playing the Game of Literature: Ready Player One, the Ludic Novel
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
PDF) Race and gender in play practices: young African American
Queer Game Studies PDF, PDF, Queer Theory