Procedural Islands – Team Games
Por um escritor misterioso
Descrição
Heres an update on the environment side of things, Initially we had a vague vision of how we wanted the island biomes to look.. small in size, scarce in resources, and fairly basic. We figured this would produce a much more stranded vibe and emphasise on how susceptible to death you are. However this ended…
At last! Moonstone Island is the Pokémon/Stardew Valley hybrid I've been dreaming of - Moonstone Island - TapTap
Summer Islands on Steam
procedural generation - Procedurally generate regions on island - Game Development Stack Exchange
Friedemann Allmenroeder - Islanders
GitHub - caiquetorres/procedural-island-generator: System developed in Unity and C# that allows to create islands based on seeds and other information
procedural generation - Procedurally generate regions on island - Game Development Stack Exchange
GDC 2023: Epic Games Launches Unreal Editor for Fortnite, New Animation and World-building Tools
Save 60% on ISLANDERS on Steam
I wanted players to say 'screw you' and break the game”: Deathmatch Island creator on bringing something fresh to battle royales - and why Fortnite can't match a TRPG
Procedural Island Generation Prototype 1
procedural generation - Huge procedurally generated 'wilderness' worlds - Game Development Stack Exchange