Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT

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In this episode of the RPGBOT.Podcast, we continue our discussion of status conditions in TTRPGs. Once again we look at the evolution of these conditions across editions, tactical uses and counters, and exactly how not fun it is to have any particular status condition.
Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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Status Conditions, Part 2: Hooked on a Bad Feeling – RPGBOT
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