Hikaru no Go Manga
Por um escritor misterioso
Descrição
When Hikaru Shindou discovers an old go board in his grandfather's attic, he is greeted by the spirit of an ancient go master, Fujiwara no Sai. Sai spent his life teaching the techniques of the board game to an emperor during the Heian era, and now in his ghostly state, he is eager to share his passion with the unsuspecting Hikaru. The only problem is that Hikaru is not all that interested in board games. But Sai is not easily dissuaded. Pressured by Sai's unrelenting desire to pursue something he refers to as the "Divine Move," Hikaru begrudgingly consents to playing the game, executing moves as dictated by Sai. But slowly, intrigued by the dedication of his peers, he begins to learn the basics of the game. As Hikaru enters into the world of go, guided by his intangible tutor and inspired by his rival, Akira Touya, he cannot help but be drawn into the complex game as he grows determined to prove his own abilities. In a coming-of-age story centering around an ancient board game, Hikaru no Go tells the story of a boy maturing through the pursuit of his newfound passion. [Written by MAL Rewrite]
(Excluding vacation season).
Hikaru no Go paperback edition Vol.12 Comics Complete setese japanese
Hikaru no Go Manga Review
Hikaru no Go Mangá Completo com 23 Volumes
Hikaru no Go, Vol. 14 Book by Yumi Hotta, Takeshi Obata
Hikaru a trouvé chez son grand-père un vieux goban et en le touchant, il a levé la malédiction qui retenait prisonnier Saï, un génie du jeu de go de
Hikaru no go Luxe T03
The American Go Foundation
Hikaru no Go, Vol. 16 Manga eBook by Yumi Hotta - EPUB Book
VIZ Read Hikaru no Go, Chapter 2 Manga - Official Shonen Jump
Hikaru no Go full version comic vol. 1-20 complete set manga Used
Hikaru no Go, Vol. 23 Book by Yumi Hotta, Takeshi Obata
Hikaru no Go, Volume 2 by Yumi Hotta · OverDrive: ebooks