Damage Zones, Contractwars Wiki
Por um escritor misterioso
Descrição
Every hitbox has a different damage multiplier. The various hitzones are shown in this graphic: This is a list of damage multipliers as determined by community testing. Head x10.0Chest: x1.0Abdomen: x0.9Shoulder and upper arm: x0.7Forearm and wrist: x0.5Thigh (upper leg): x0.8Leg (lower leg): x0.6 Post hit damage may be calculated as follows: Health Damage = Initial Damage * (Penetration/100) * Body Part Multiplier * Limb Armor (if not present then set to one) Armour Damage = Initial Damage * (1
Parkside - AKI Mods Workshop
Contract Wars (Video Game) - TV Tropes
Favorite gun to play on factory? : r/SPTarkov
One picture, one FPS (4) / X
Steam Workshop::Dangerman's Arsenal
Damage Zones, Contractwars Wiki
2023 Tarkov nikita twitter already Happy
Contract Wars 2015
Steam Workshop::Gmod Realism 2023 RTX ON
Contractwars Wiki