Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
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Jay Armstrong, director of game design at Massive Monster, has opened up about Cult of the Lamb, a whimsical roguelike / cult management sim. We discussed the game’s development, creating the concept of running a cult, and the importance of iteration in providing players with a unique experience.
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Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Cult of the Lamb или экскурс по созданию своей секты
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Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”