Jojo no Kimyou na Bouken - Ougon no Kaze] 80-100% GPU usage and slowdown on OpenGL, 10-30% usage and 60 FPS on DirectX 11 (GTX 1070) · Issue #3083 · PCSX2/pcsx2 · GitHub
Por um escritor misterioso
Descrição
PCSX2 version: 1.5.0-dev-3260-g33571dd Notes: It's preferred to only report bugs which are present on the latest development builds. The PSX backward compatibility mode is still in its early stage of development. Issue reports are too ea
JOJO NO KIMYOU NA BOUKEN - OUGON NO KAZE (NTSC-J) - FRONT
Low fps on Game (GTX 1070 with shader had an average of 60-80fps
JOJO NO KIMYOU NA BOUKEN - OUGON NO KAZE (NTSC-J) - JAPANESE ADVERT
OpenGL Frame Pacing Problem (not FPS related) - Triggerable
GPU Usage stuck at 0-1% · Issue #747 · flightlessmango/MangoHud
PCSX2 OpenGL vs DirectX 11 on NVIDIA GTX 1050 Ti (4x Native 1440p
Jojo no Kimyou na Bouken - Ougon no Kaze (Japan) ISO < PS2 ISOs
GPU Usage stuck at 0-1% · Issue #747 · flightlessmango/MangoHud
GPU usage at 100%, causing encoding overload with OBS : r/geometrydash