AMD: Asynchronous shaders in GCN handy with DirectX 12
Por um escritor misterioso
Descrição
By handling multiple tasks at the same time efficiency increases, latency drops and you gain a higher average framerate. That new trick is called asynchronous shaders.
RedGamingTech
Hot Topic: Asynchronous Shaders - PC Perspective
AMD Dives Deep On Asynchronous Shading
AMD A8-7650K APU and A68H chipset review (Page 10)
DirectX 12 - Pagina 11
Leveraging Asynchronous Queues for Concurrent Execution - AMD GPUOpen
nVidia's GeForce GTX 1080, and the enigma that is DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
NVIDIA and AMD Ready For Next Generation DirectX 12 API - Showcase
AMD Radeon Software Crimson Edition Released - Performance Boosts