Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

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Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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